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First Person Battle Royale Game Assets

For this project, as part of a team of 5 I had to develop game ready assets for a hypothetical first person battle royale shooter game. We had to design a playable character and provide an alternate skin, provide all the game UI icons, and create a map/level for a king-of-the-hill style game mode.

The process required me to do some of the concept art (used to design the characters and environment props) the game UI icons, and texture painting for a number of the 3D models (modelled by other team members).

Game screenshot showing UI and some of the props I textured

Game screenshot showing UI and some of the props I textured

Game screenshot showing UI and some of the props I textured

Game screenshot showing UI and some of the props I textured

Monitors concept art

Monitors concept art

Game screenshot showing the textured monitors (modelled by another team member)

Game screenshot showing the textured monitors (modelled by another team member)

"Toxic tube" concept art

"Toxic tube" concept art

Textured toxic tube (modelled by another team member)

Textured toxic tube (modelled by another team member)

Primary weapon and ability icons (some based on the preliminary designs of another team member)

Primary weapon and ability icons (some based on the preliminary designs of another team member)

Textured default gun (modelled by another team member)

Textured default gun (modelled by another team member)

Textured alternate gun (modelled by another team member)

Textured alternate gun (modelled by another team member)

Textured shipping container (modelled by another team member)

Textured shipping container (modelled by another team member)